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README

      1 What *is* hunt?
      2 
      3 	Hunt is a multi-player search-and-destroy game that takes place
      4 	in a maze.  The game may either be slow and strategic or fast
      5 	and tactical, depending on how familiar the players are with the
      6 	keyboard commands.
      7 
      8 Distribution Policy:
      9 
     10 	Hunt is part of the user-contributed software distributed by
     11 	Berkeley in 4BSD.  The sources are copyrighted by the authors
     12 	and the University of California.  You may redistribute freely
     13 	as long as the copyright notices are retained.
     14 
     15 Words of Warning:
     16 
     17 	hunt uses the socket mechanism of 4BSD Unix, so if you are on
     18 		System V (my sympathies), you're on your own.
     19 	If your machine does not permit non-setuid-root processes to
     20 		broadcast UDP packets, then hunt uses a *very* inefficient
     21 		method for locating the hunt server: it sends a packet
     22 		to every host on your network.  If your machine falls
     23 		into this category, we strongly recommend that you use
     24 		either standalone or inetd mode *and* start hunt by
     25 		specifying the hunt server host.
     26 	hunt can be configured to use Unix-domain sockets, but that
     27 		code has not been tested in recent memory.  Also, since
     28 		4.2BSD Unix-domain sockets are buggy, running hunt on
     29 		4.2BSD with Unix-domain sockets will probably crash
     30 		your system.  If you want to experiment, feel free to
     31 		do so.  However, don't say I didn't warn you :-).
     32 	hunt uses a fair amount of CPU time, both in user time (for
     33 		computing interactions) and system time (for processing
     34 		terminal interrupts).  We found that a VAX 750 can
     35 		support about three users before the system is
     36 		noticeably impacted.  The number goes up to about 8 or
     37 		10 for a VAX 8650.  On a network of Sun 3/50's with the
     38 		server running on a 3/280, things work much more
     39 		smoothly as the computing load is distributed across
     40 		many machines.
     41 	hunt may be dangerous to your health.  "Arthritic pain" and
     42 		"lack of circulation" in fingers have been reported by
     43 		hunt abusers.  Hunt may also be addictive, and the
     44 		withdrawal symptoms are not pretty :-)
     45 
     46 Installation:
     47 
     48 	1. Edit file "Makefile" and make sure the options selected are
     49 		reasonable.  There are four "make" variables that you
     50 		should check: GAME_PARAM, SYSCFLAGS, SYSLDFLAGS, and DEFS.
     51 		GAME_PARAM controls what features of the game will be
     52 		compiled in (e.g. reflecting walls).  The optional features
     53 		are listed in comments above where GAME_PARAM is defined.
     54 		If you want to try them, just add the ones you want to the 
     55 		GAME_PARAM definition.
     56 
     57 		DEFS is where most system configuration is described.
     58 		If your system is 4.3BSD, Sun, Ultrix, Convex, HPUX
     59 		v6.0.1, or SGI, you're in luck.  We provide the
     60 		appropriate definitions for these systems and you just
     61 		need to select one of them (e.g. if you have an Ultrix
     62 		system, just change the line
     63 			DEFS=	$(GAME_PARAM) $(DEFS_43)
     64 		to
     65 			DEFS=	$(GAME_PARAM) $(DEFS_ULTRIX)
     66 		).  If your system is *not* listed above, then you may
     67 		need to do some experiments.  All of the options are
     68 		documented in the Makefile, be brave.
     69 
     70 		SYSCFLAGS and SYSLDFLAGS are used for "unusual" systems
     71 		and you probably won't need to deal with it.  An
     72 		example of an unusual system is the Silicon Graphics
     73 		IRIS, which keeps the network socket code in a BSD
     74 		emulation library that is in -lbsd.  Edit these only if
     75 		you *know* your system is "different."
     76 
     77 	2. Edit file "Makefile" and look at the "install:" target.  By
     78 		default, files are installed in /usr/games,
     79 		/usr/games/lib, and /usr/man/man6, which are "standard"
     80 		locations for games.  If your system has a local games
     81 		directory, you'll need to change these.
     82 	3. Edit file "pathname.c" and make sure the file names and port
     83 		numbers are reasonable.  You can ignore the first set
     84 		of variables as they are used only for debugging
     85 		purposes.  The second set is used in the installed
     86 		version of hunt.  The important variables are "Driver"
     87 		(where the server is kept), "Test_port" (the Internet
     88 		UDP port number that new players should use to contact
     89 		the server), and "Stat_file" (where scoring statistics
     90 		and body counts are written).  The only tricky variable
     91 		here is "Test_port".  The default value is chosen so
     92 		that it is unlikely to conflict with other service port
     93 		numbers, but you can change it if you want to.
     94 	4. Type "make install", which will compile and install the
     95 		programs and manual pages.  Now you're almost ready to
     96 		go (see next section).  There may be some warnings during
     97 		compilation.  Ignore them.
     98 
     99 Setting up the network:
    100 
    101 	Hunt may be set up in one of three modes: standalone, inetd, or
    102 	nothing.  In "standalone" mode, there is always a hunt server
    103 	running on a server machine.  All players who enter the game
    104 	will be talking to this server.  This is the mode we use at
    105 	UCSF.  The cost is one entry in the process table on the server
    106 	machine.  In "inetd" mode, the server is started via inetd.
    107 	Again, only one machine should be set up to answer game
    108 	requests.  The cost is having to edit a few system files.  In
    109 	"nothing" mode, no server is running when there is no one
    110 	playing.  The first person to enter hunt will automatically
    111 	start up a server on his machine.  This, of course, gives him
    112 	an unfair advantage.  Also, there may be race conditions such
    113 	that players end up in different games.  The choice of which
    114 	mode to use depends on site configuration and politics.  We
    115 	recommend using "standalone" mode because it is simple to set
    116 	up and starts up rapidly.
    117 
    118 	-----
    119 
    120 	FOR STANDALONE MODE, put these lines in /etc/rc.local on the
    121 	server machine.  THERE SHOULD ONLY BE ONE SERVER MACHINE!
    122 
    123 	# start up the hunt daemon if present
    124 	if [ -f /usr/games/lib/huntd ]; then
    125 		/usr/games/lib/huntd -s & (echo -n ' huntd')	>/dev/console
    126 	fi
    127 
    128 	Also, you should start one up (on the off chance that you will
    129 	want to test this mess :-) by typing "/usr/games/lib/hunt -s".
    130 
    131 	-----
    132 
    133 	FOR INETD MODE, then things get more complicated.  You need to
    134 	edit both /etc/services and /etc/inetd.conf.  In /etc/services,
    135 	add the line
    136 
    137 	hunt		26740/udp
    138 
    139 	26740 corresponds to the default "Test_port".  If you changed
    140 	that variable, then you should put whatever value you used here
    141 	as well.  In /etc/inetd.conf, add the line
    142 
    143 	hunt	dgram	udp	wait	nobody	/usr/games/lib/huntd	huntd
    144 
    145 	This works for 4.3BSD.  I don't remember the configuration file
    146 	format for 4.2BSD inetd.
    147 
    148 	See the huntd.6 manual page for more details.
    149 
    150 	-----
    151 
    152 	FOR NOTHING MODE, do nothing.
    153 
    154 Testing:
    155 	Now you are ready to test the code.  Type "/usr/games/hunt" or
    156 	whatever you call the hunt executable.  You should be prompted
    157 	for your name and team.  Then you should get the display of a
    158 	maze.  At this point, you should read the manual page :-).
    159 
    160 ======
    161 
    162 Hunt is not officially supported by anyone anywhere (that I know of);
    163 however, bug reports will be read and bug fixes/enhancements may be
    164 sent out at irregular intervals.  Send no flames, just money.  Happy
    165 hunting.
    166 
    167 					Conrad Huang
    168 					conrad (a] cgl.ucsf.edu
    169 					Greg Couch
    170 					gregc (a] cgl.ucsf.edu
    171 					October 17, 1988
    172 
    173 P.S.  The authors of the game want to emphasize that this version of hunt
    174 was started over eight years ago, and the programming style exhibited here
    175 in no way reflects the current programming practices of the authors.
    176