Lines Matching refs:w2
390 GLfloat w0[3], w1[3], w2[3];402 w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])413 l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);414 w2[0] /= l;415 w2[1] /= l;416 w2[2] /= l;417 recorditem(w1, w0, w2, shadeType);