Lines Matching refs:linker_error
295 linker_error(this->prog, "size of array %s declared as %u, "
306 linker_error(this->prog, "%s shader accesses element %i of "
454 linker_error(gl_shader_program *prog, const char *fmt, ...)
629 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
635 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
663 linker_error(prog, "%s shader: the combined size of "
725 linker_error(prog,
769 linker_error(prog, "fragment shader writes to both "
813 linker_error(prog, "Invalid call %s(%d). Accepted values for the "
848 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) "
869 linker_error(prog, "%s `%s' declared as type "
881 linker_error(prog, "%s `%s' declared as type "
950 linker_error(prog, "%s `%s' declared as type "
963 linker_error(prog, "explicit locations for %s "
970 linker_error(prog, "explicit components for %s `%s' have "
998 linker_error(prog, "explicit bindings for %s "
1010 linker_error(prog, "offset specifications for %s "
1033 linker_error(prog,
1040 linker_error(prog,
1067 linker_error(prog, "initializers for %s "
1085 linker_error(prog,
1094 linker_error(prog, "declarations for %s `%s' have "
1100 linker_error(prog, "declarations for %s `%s' have "
1106 linker_error(prog, "declarations for %s `%s` have "
1112 linker_error(prog, "declarations for %s `%s` have "
1125 linker_error(prog, "declarations for %s `%s` have "
1151 linker_error(prog, "declarations for %s `%s` are inside block "
1157 linker_error(prog, "declarations for %s `%s` are inside blocks "
1239 linker_error(prog, "buffer block `%s' has mismatching "
1320 linker_error(prog,
1332 linker_error(prog,
1342 linker_error(prog,
1716 linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
1725 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
1759 linker_error(prog,
1806 linker_error(prog, "both bindless_sampler and bound_sampler, or "
1846 linker_error(prog, "tessellation control shader defined with "
1862 linker_error(prog, "tessellation control shader didn't declare "
1911 linker_error(prog, "tessellation evaluation shader defined with "
1922 linker_error(prog, "tessellation evaluation shader defined with "
1932 linker_error(prog, "tessellation evaluation shader defined with "
1942 linker_error(prog, "tessellation evaluation shader defined with "
1956 linker_error(prog,
2011 linker_error(prog, "fragment shader defined with conflicting "
2023 linker_error(prog, "fragment shader defined with conflicting "
2100 linker_error(prog, "geometry shader defined with conflicting "
2111 linker_error(prog, "geometry shader defined with conflicting "
2121 linker_error(prog, "geometry shader defined with conflicting "
2133 linker_error(prog, "geometry shader defined with conflicting "
2148 linker_error(prog,
2154 linker_error(prog,
2160 linker_error(prog,
2214 linker_error(prog, "compute shader defined with conflicting "
2233 linker_error(prog, "compute shader defined with both fixed and "
2244 linker_error(prog, "compute shader defined with conflicting "
2258 linker_error(prog, "compute shader must contain a fixed or a variable "
2265 linker_error(prog, "derivative_group_quadsNV must be used with a "
2271 linker_error(prog, "derivative_group_quadsNV must be used with a local"
2280 linker_error(prog, "derivative_group_linearNV must be used with a "
2392 linker_error(prog, "function `%s' is multiply defined\n",
2420 linker_error(prog, "%s shader lacks `main'\n",
2838 linker_error(prog,
2898 linker_error(prog,
2995 linker_error(prog,
3030 linker_error(prog, "types do not match for aliased"
3043 linker_error(prog, "overlapping component is "
3054 linker_error(prog, "overlapping location is assigned "
3107 linker_error(prog, "too many %s (max %u)",
3126 linker_error(prog,
3165 linker_error(prog,
3190 linker_error(prog,
3323 linker_error(prog, "Too many %s shader texture samplers\n",
3336 linker_error(prog, "Too many %s shader default uniform block "
3350 linker_error(prog, "Too many %s shader uniform components\n",
3361 linker_error(prog, "Too many %s uniform blocks (%d/%d)\n",
3369 linker_error(prog, "Too many %s shader storage blocks (%d/%d)\n",
3376 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
3381 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n",
3389 linker_error(prog, "Uniform block %s too big (%d/%d)\n",
3399 linker_error(prog, "Shader storage block %s too big (%d/%d)\n",
3426 linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name);
3452 linker_error(prog, "Too many %s shader subroutine uniforms\n",
3475 linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n",
3495 linker_error(prog, "Too many combined image uniforms\n");
3499 linker_error(prog, "Too many combined image uniforms, shader storage "
3525 linker_error(prog, "Out of memory during linking.\n");
3555 linker_error(prog,
3590 linker_error(prog, "Out of memory during linking.\n");
3612 linker_error(prog,
3647 linker_error(prog, "Out of memory during linking.\n");
4372 linker_error(shProg, "Out of memory during linking.\n");
4379 linker_error(shProg, "Out of memory during linking.\n");
4617 linker_error(prog, msg, prog->IsES ? "ES" : "",
4652 linker_error(prog, "Too many subroutine functions declared.\n");
4674 linker_error(prog, "each subroutine index qualifier in the "
4716 linker_error(prog, "%s shader contains two or more function "
4919 linker_error(prog, "no shaders attached to the program\n");
4951 linker_error(prog, "all shaders must use same shading "
4970 linker_error(prog, "all shaders must use same shading "
4983 linker_error(prog, "Geometry shader must be linked with "
4989 linker_error(prog, "Tessellation evaluation shader must be linked "
4995 linker_error(prog, "Tessellation control shader must be linked with "
5026 linker_error(prog, "Tessellation control shader must be linked with "
5034 linker_error(prog, "GLSL ES requires non-separable programs "
5045 linker_error(prog, "Compute shaders may not be linked with any other "
5303 linker_error(prog, "program lacks a vertex shader\n");
5305 linker_error(prog, "program lacks a fragment shader\n");