Lines Matching refs:EGL_SUCCESS
59 EGLint i, err = EGL_SUCCESS;
64 return EGL_SUCCESS;
87 if (err != EGL_SUCCESS)
184 if (err != EGL_SUCCESS)
197 if (err != EGL_SUCCESS)
277 if (err != EGL_SUCCESS)
295 if (err != EGL_SUCCESS)
312 if (err != EGL_SUCCESS)
316 if (err == EGL_SUCCESS && type == EGL_PBUFFER_BIT) {
324 if (err != EGL_SUCCESS)
415 if (err != EGL_SUCCESS)
597 EGLint err = EGL_SUCCESS;
624 if (err != EGL_SUCCESS)
666 if (err != EGL_SUCCESS)
711 if (err != EGL_SUCCESS)