Lines Matching defs:eye
760 struct ureg eye = get_eye_position(p);
762 emit_normalize_vec3(p, p->eye_position_normalized, eye);
788 /* Transform to eye space:
801 /* This is already adjusted for eye/non-eye rendering:
1014 * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
1440 struct ureg eye = get_eye_position(p);
1446 eye, plane );
1513 struct ureg eye = get_eye_position_z(p);
1520 emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z));