Lines Matching defs:fixedSampleLocations

1369 void APIENTRY shared_dispatch_stub_1356(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1371 void APIENTRY shared_dispatch_stub_1358(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1374 void APIENTRY shared_dispatch_stub_1361(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1376 void APIENTRY shared_dispatch_stub_1363(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
9619 static void APIENTRY noopTexStorageMem2DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
9621 (void) target; (void) samples; (void) internalFormat; (void) width; (void) height; (void) fixedSampleLocations; (void) memory; (void) offset;
9631 static void APIENTRY noopTexStorageMem3DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
9633 (void) target; (void) samples; (void) internalFormat; (void) width; (void) height; (void) depth; (void) fixedSampleLocations; (void) memory; (void) offset;
9649 static void APIENTRY noopTextureStorageMem2DMultisampleEXT(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
9651 (void) texture; (void) samples; (void) internalFormat; (void) width; (void) height; (void) fixedSampleLocations; (void) memory; (void) offset;
9661 static void APIENTRY noopTextureStorageMem3DMultisampleEXT(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
9663 (void) texture; (void) samples; (void) internalFormat; (void) width; (void) height; (void) depth; (void) fixedSampleLocations; (void) memory; (void) offset;
27040 void APIENTRY shared_dispatch_stub_1356(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
27044 ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)) _func)(target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset);
27054 void APIENTRY shared_dispatch_stub_1358(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
27058 ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)) _func)(target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset);
27075 void APIENTRY shared_dispatch_stub_1361(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
27079 ((void (APIENTRY *)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)) _func)(texture, samples, internalFormat, width, height, fixedSampleLocations, memory, offset);
27089 void APIENTRY shared_dispatch_stub_1363(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
27093 ((void (APIENTRY *)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)) _func)(texture, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset);