Lines Matching refs:CPU
92 (CPU) Allocate space to store a list of draw commands per tile
93 (CPU) Set up a command list per tile that does:
192 * Step 2: CPU vs GPU
194 The primary question is figuring out whether the CPU is busy in your
195 application, the CPU is busy in the GL driver, the GPU is waiting for
196 the CPU, or the CPU is waiting for the GPU. Ideally, you get to the
197 point where the CPU is waiting for the GPU infrequently but for a
201 Start with top while your application is running. Is the CPU usage
208 * sysprof for CPU usage
210 If the CPU is totally busy and the GPU isn't terribly busy, there is
228 * perf for CPU waits on GPU
230 If the CPU is not very busy and the GPU is not very busy, then we're