Lines Matching defs:of
12 Mesa is an open-source implementation of the OpenGL specification.
42 - Mesa is used as the core of the open-source X.org DRI hardware
48 - A software implementation of OpenGL is useful for experimentation,
60 *Stand-alone Mesa* is the original incarnation of Mesa. On systems
64 - The GLX API is supported, but it's really just an emulation of the
72 Alternately, Mesa acts as the core for a number of OpenGL hardware
78 built-in copy of the core Mesa code.
90 1.6 Are there other open-source implementations of OpenGL?
96 originally designed. Unfortunately, development of the SI has stagnated.
100 implementation of OpenGL ES for mobile devices.
103 is a subset of OpenGL for PalmOS devices. The website is gone, but the
107 `TinyGL <http://bellard.org/TinyGL/>`__ is a subset of OpenGL.
203 of its software renderers. (e.g. classic swrast, softpipe or llvmpipe)
208 sort of hardware it has detected.
220 Make sure the ratio of the far to near clipping planes isn't too great.
253 ``GL_LINES`` and seeing holes or gaps it's because of a float-to-int
254 rounding problem. But this is not a bug. See Appendix H of the OpenGL
256 translation of (0.375, 0.375, 0.0) to your coordinates will fix the
271 Most of the Mesa development work involves implementing new OpenGL
279 understanding of OpenGL, the Mesa code, and your target
302 As of Mesa 17.3.0, Mesa now officially supports S3TC, as the patent has