Lines Matching refs:LOD
737 LOD bias value for cube map arrays and shadow cube maps.
777 .. opcode:: TEX_LZ - Texture Lookup With LOD = 0
779 This is the same as TXL with LOD = 0. Like every texture opcode, it obeys
800 .. opcode:: TXL - Texture Lookup With explicit LOD
802 for cube map array textures, the explicit LOD value
826 .. opcode:: TXL2 - Texture Lookup With explicit LOD (for cube map arrays only)
829 explicit LOD value.
998 Compute the LOD information that the texture pipe would use to access the
999 texture. The Y component contains the computed LOD lambda_prime. The X
1000 component contains the LOD that will be accessed, based on min/max LODs
2428 Same as SAMPLE_C, but LOD is 0 and derivatives are ignored. The LZ stands
2448 SAMPLE_L is identical to the SAMPLE opcode except that the LOD is provided
2534 .. opcode:: LOD - level of detail
2537 texture lookup/filter, return the computed LOD information that the
2539 the computed LOD lambda_prime. The X component contains the LOD that will
2543 Syntax: ``LOD dst, address, sampler_view, sampler``