Lines Matching refs:PS
129 * FS = Fragment Shader, equivalent to D3D PS = Pixel Shader
140 * PS = Pixel Shader, the HW equivalent to SW FS
145 HW PS reads its inputs from a special buffer that only HW VS can write to, using export instructions.
147 So in order for HW PS to be able to read the GS outputs, we must run something on the VS stage which reads the GS outputs
176 | GFX6-8 HW stages: | LS | HS | ES | GS | VS | PS | ACO terminology |
178 | SW stages: only VS+PS: | | | | | VS | FS | `vertex_vs`, `fragment_fs` |
189 | GFX9+ HW stages: | LSHS | ESGS | VS | PS | ACO terminology |
191 | SW stages: only VS+PS: | | | VS | FS | `vertex_vs`, `fragment_fs` |
201 | GFX10/NGG HW stages: | LSHS | NGG GS | PS | ACO terminology |
203 | SW stages: only VS+PS: | | VS | FS | `vertex_ngg`, `fragment_fs` |