Lines Matching refs:blk
314 struct shader_descriptor_block *blk)
316 D(blk, type);
317 X(blk, offset);
318 D(blk, size);
319 D(blk, count);
320 U(blk, 0010, 0010);
323 void *ptr = state->shader + blk->offset;
325 if (blk->count == 0) {
326 assert(blk->size == 0);
328 assert((blk->size % blk->count) == 0);
331 state->desc_size = blk->size / blk->count;
333 for (unsigned i = 0; i < blk->count; i++) {
334 switch (blk->type) {
362 disasm_a3xx_stat(ptr, blk->size / 4, state->lvl, stdout, gpu_id,
397 /* this is a special case in a way, blk->count is # of
401 i = blk->count;