Lines Matching defs:eye
757 struct ureg eye = get_eye_position(p);
759 emit_normalize_vec3(p, p->eye_position_normalized, eye);
785 /* Transform to eye space:
798 /* This is already adjusted for eye/non-eye rendering:
1022 * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
1515 struct ureg eye = get_eye_position(p);
1521 eye, plane );
1588 struct ureg eye = get_eye_position_z(p);
1595 emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z));