Lines Matching refs:Visual
60 if (fb->Visual.depthBits == 0) {
67 else if (fb->Visual.depthBits < 32) {
68 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
121 fb->Visual = *visual;
404 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
406 * the given framebuffer's Visual from the current renderbuffer bindings.
410 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
419 memset(&fb->Visual, 0, sizeof(fb->Visual));
432 fb->Visual.samples = rb->NumSamples;
435 fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
436 fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
437 fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
438 fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
439 fb->Visual.rgbBits = fb->Visual.redBits + fb->Visual.greenBits +
440 fb->Visual.blueBits + fb->Visual.alphaBits;
442 fb->Visual.sRGBCapable = ctx->Extensions.EXT_sRGB;
448 fb->Visual.floatMode = GL_FALSE;
457 fb->Visual.floatMode = GL_TRUE;
467 fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
474 fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
481 fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
482 fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
483 fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
484 fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
1000 buffer->Visual.samples :