Lines Matching refs:att
209 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
210 if (att->Renderbuffer) {
211 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
213 if (att->Texture) {
214 _mesa_reference_texobj(&att->Texture, NULL);
216 assert(!att->Renderbuffer);
217 assert(!att->Texture);
218 att->Type = GL_NONE;
282 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
283 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
284 struct gl_renderbuffer *rb = att->Renderbuffer;
672 const struct gl_renderbuffer_attachment *att = fb->Attachment;
728 if (att[BUFFER_DEPTH].Type == GL_NONE) {
734 if (att[BUFFER_STENCIL].Type == GL_NONE) {
739 if (att[BUFFER_DEPTH].Type == GL_NONE ||
740 att[BUFFER_STENCIL].Type == GL_NONE) {
746 if (att[BUFFER_DEPTH].Type == GL_NONE ||
747 att[BUFFER_STENCIL].Type == GL_NONE) {
953 const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
954 if (att->Type == GL_TEXTURE) {
955 const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
958 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
959 att->Zoffset, att->Complete);
964 else if (att->Type == GL_RENDERBUFFER) {
966 i, att->Renderbuffer->Name, att->Complete);
968 att->Renderbuffer->Width, att->Renderbuffer->Height,
969 _mesa_get_format_name(att->Renderbuffer->Format));