Lines Matching refs:value_bool
240 GLboolean value_bool;
722 v->value_bool = _mesa_IsEnabled(d->pname);
755 v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
759 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
783 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POS);
786 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_NORMAL);
789 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0);
792 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
795 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR_INDEX);
798 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_EDGEFLAG);
801 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR1);
804 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_FOG);
807 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POINT_SIZE);
853 v->value_bool = ctx->Scissor.EnableFlags & 1;
3132 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
3233 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);