Lines Matching refs:Top
289 TRANSFORM_POINT(temp, ctx->ModelviewMatrixStack.Top->m, params);
294 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
295 _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
297 TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m);
1039 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
1054 TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv,
1091 ctx->ModelviewMatrixStack.Top->m);
1119 if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) {
1120 const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
1152 !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top))