Lines Matching refs:location

183 _mesa_Uniform1f(GLint location, GLfloat v0)
186 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
190 _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1)
196 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
200 _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
207 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
211 _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
220 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
224 _mesa_Uniform1i(GLint location, GLint v0)
227 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
231 _mesa_Uniform2i(GLint location, GLint v0, GLint v1)
237 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
241 _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
248 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
252 _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
260 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
264 _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value)
267 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
271 _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value)
274 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
278 _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value)
281 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
285 _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value)
288 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
292 _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value)
295 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
299 _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value)
302 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
306 _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value)
309 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
313 _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value)
316 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
320 _mesa_UniformHandleui64ARB(GLint location, GLuint64 value)
323 _mesa_uniform_handle(location, 1, &value, ctx, ctx->_Shader->ActiveProgram);
327 _mesa_UniformHandleui64vARB(GLint location, GLsizei count,
331 _mesa_uniform_handle(location, count, value, ctx,
338 _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
344 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1);
348 _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
356 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2);
360 _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
370 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 3);
374 _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
385 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 4);
389 _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0)
395 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT, 1);
399 _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
407 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 2);
411 _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1,
421 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 3);
425 _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1,
436 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 4);
440 _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count,
447 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 1);
451 _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count,
458 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 2);
462 _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count,
469 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 3);
473 _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count,
480 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 4);
484 _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
491 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 1);
495 _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count,
502 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 2);
506 _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count,
513 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 3);
517 _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count,
524 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 4);
528 _mesa_ProgramUniformHandleui64ARB(GLuint program, GLint location,
535 _mesa_uniform_handle(location, 1, &value, ctx, shProg);
539 _mesa_ProgramUniformHandleui64vARB(GLuint program, GLint location,
546 _mesa_uniform_handle(location, count, values, ctx, shProg);
552 _mesa_Uniform1ui(GLint location, GLuint v0)
555 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1);
559 _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
565 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2);
569 _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
576 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3);
580 _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
588 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4);
592 _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
595 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1);
599 _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
602 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2);
606 _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
609 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3);
613 _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
616 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4);
622 _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
626 _mesa_uniform_matrix(location, count, transpose, value,
631 _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
635 _mesa_uniform_matrix(location, count, transpose, value,
640 _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
644 _mesa_uniform_matrix(location, count, transpose, value,
651 _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
657 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT, 1);
661 _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
670 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 2);
674 _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
685 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 3);
689 _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
700 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 4);
704 _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
711 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 1);
715 _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
722 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 2);
726 _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
733 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 3);
737 _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
744 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 4);
750 _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
757 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT);
761 _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
768 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT);
772 _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
779 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 4, GLSL_TYPE_FLOAT);
787 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
791 _mesa_uniform_matrix(location, count, transpose, value,
796 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
800 _mesa_uniform_matrix(location, count, transpose, value,
805 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
809 _mesa_uniform_matrix(location, count, transpose, value,
814 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
818 _mesa_uniform_matrix(location, count, transpose, value,
823 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
827 _mesa_uniform_matrix(location, count, transpose, value,
832 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
836 _mesa_uniform_matrix(location, count, transpose, value,
843 _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
850 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 3, GLSL_TYPE_FLOAT);
854 _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
861 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 2, GLSL_TYPE_FLOAT);
865 _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
872 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 4, GLSL_TYPE_FLOAT);
876 _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
883 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 2, GLSL_TYPE_FLOAT);
887 _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
894 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 4, GLSL_TYPE_FLOAT);
898 _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
905 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 3, GLSL_TYPE_FLOAT);
910 _mesa_GetnUniformfvARB(GLuint program, GLint location,
914 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params);
918 _mesa_GetUniformfv(GLuint program, GLint location, GLfloat *params)
920 _mesa_GetnUniformfvARB(program, location, INT_MAX, params);
925 _mesa_GetnUniformivARB(GLuint program, GLint location,
929 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT, params);
933 _mesa_GetUniformiv(GLuint program, GLint location, GLint *params)
935 _mesa_GetnUniformivARB(program, location, INT_MAX, params);
941 _mesa_GetnUniformuivARB(GLuint program, GLint location,
945 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT, params);
949 _mesa_GetUniformuiv(GLuint program, GLint location, GLuint *params)
951 _mesa_GetnUniformuivARB(program, location, INT_MAX, params);
957 _mesa_GetnUniformdvARB(GLuint program, GLint location,
962 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
966 _mesa_GetUniformdv(GLuint program, GLint location, GLdouble *params)
968 _mesa_GetnUniformdvARB(program, location, INT_MAX, params);
972 _mesa_GetnUniformi64vARB(GLuint program, GLint location,
976 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params);
979 _mesa_GetUniformi64vARB(GLuint program, GLint location, GLint64 *params)
981 _mesa_GetnUniformi64vARB(program, location, INT_MAX, params);
985 _mesa_GetnUniformui64vARB(GLuint program, GLint location,
989 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT64, params);
993 _mesa_GetUniformui64vARB(GLuint program, GLint location, GLuint64 *params)
995 _mesa_GetnUniformui64vARB(program, location, INT_MAX, params);
1429 _mesa_Uniform1d(GLint location, GLdouble v0)
1432 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1);
1436 _mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1)
1442 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2);
1446 _mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
1453 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3);
1457 _mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2,
1466 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4);
1470 _mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value)
1473 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1);
1477 _mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value)
1480 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2);
1484 _mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value)
1487 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3);
1491 _mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value)
1494 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4);
1498 _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
1502 _mesa_uniform_matrix(location, count, transpose, value,
1507 _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
1511 _mesa_uniform_matrix(location, count, transpose, value,
1516 _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
1520 _mesa_uniform_matrix(location, count, transpose, value,
1525 _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
1529 _mesa_uniform_matrix(location, count, transpose, value,
1534 _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
1538 _mesa_uniform_matrix(location, count, transpose, value,
1543 _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
1547 _mesa_uniform_matrix(location, count, transpose, value,
1552 _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
1556 _mesa_uniform_matrix(location, count, transpose, value,
1561 _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
1565 _mesa_uniform_matrix(location, count, transpose, value,
1570 _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
1574 _mesa_uniform_matrix(location, count, transpose, value,
1579 _mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0)
1585 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_DOUBLE, 1);
1589 _mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
1597 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 2);
1601 _mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
1611 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 3);
1615 _mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
1626 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 4);
1630 _mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count,
1637 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 1);
1641 _mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count,
1648 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 2);
1652 _mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count,
1659 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 3);
1663 _mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count,
1670 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 4);
1674 _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count,
1681 _mesa_uniform_matrix(location, count, transpose, value,
1686 _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count,
1693 _mesa_uniform_matrix(location, count, transpose, value,
1698 _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count,
1705 _mesa_uniform_matrix(location, count, transpose, value,
1710 _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
1717 _mesa_uniform_matrix(location, count, transpose, value,
1722 _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
1729 _mesa_uniform_matrix(location, count, transpose, value,
1734 _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
1741 _mesa_uniform_matrix(location, count, transpose, value,
1746 _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
1753 _mesa_uniform_matrix(location, count, transpose, value,
1758 _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
1765 _mesa_uniform_matrix(location, count, transpose, value,
1770 _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
1777 _mesa_uniform_matrix(location, count, transpose, value,
1782 _mesa_Uniform1i64ARB(GLint location, GLint64 v0)
1785 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1789 _mesa_Uniform2i64ARB(GLint location, GLint64 v0, GLint64 v1)
1795 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1799 _mesa_Uniform3i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
1806 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1810 _mesa_Uniform4i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
1818 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1822 _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
1825 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1829 _mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value)
1832 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1836 _mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value)
1839 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1843 _mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value)
1846 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1850 _mesa_Uniform1ui64ARB(GLint location, GLuint64 v0)
1853 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1);
1857 _mesa_Uniform2ui64ARB(GLint location, GLuint64 v0, GLuint64 v1)
1863 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2);
1867 _mesa_Uniform3ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
1874 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3);
1878 _mesa_Uniform4ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
1886 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4);
1890 _mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1893 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1);
1897 _mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1900 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2);
1904 _mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1907 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3);
1911 _mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1914 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4);
1919 _mesa_ProgramUniform1i64ARB(GLuint program, GLint location, GLint64 v0)
1925 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT64, 1);
1929 _mesa_ProgramUniform2i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1)
1938 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 2);
1942 _mesa_ProgramUniform3i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
1952 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 3);
1956 _mesa_ProgramUniform4i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
1967 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 4);
1971 _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1977 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 1);
1981 _mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1987 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 2);
1991 _mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1997 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 3);
2001 _mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
2007 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 4);
2011 _mesa_ProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 v0)
2017 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT64, 1);
2021 _mesa_ProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1)
2030 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 2);
2034 _mesa_ProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
2044 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 3);
2048 _mesa_ProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
2059 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 4);
2063 _mesa_ProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2069 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 1);
2073 _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2079 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 2);
2083 _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2089 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 3);
2093 _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2099 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 4);