Lines Matching defs:normalized

277 /* vertex_formats[gltype - GL_BYTE][integer*2 + normalized][size - 1] */
465 bool normalized, bool integer, bool doubles)
483 if (normalized)
488 if (normalized)
499 if (normalized)
504 if (normalized)
518 assert(normalized);
524 unsigned index = integer*2 + normalized;
533 GLboolean normalized, GLboolean integer,
540 vertex_format->Normalized = normalized;
546 vertex_format_to_pipe_format(size, type, format, normalized, integer,
625 * \param normalized Whether integer types are converted to floats in [-1, 1]
626 * \param integer Integer-valued values (will not be normalized to [-1, 1])
635 GLenum format, GLboolean normalized,
646 normalized, integer, doubles);
671 * \param normalized Whether integer types are converted to floats in [-1, 1]
672 * \param integer Integer-valued values (will not be normalized to [-1, 1])
682 GLint size, GLenum type, bool normalized,
689 assert((int) normalized + (int) integer + (int) doubles <= 1);
725 * • size is BGRA and normalized is FALSE;"
743 if (!normalized) {
745 "%s(size=GL_BGRA and normalized=GL_FALSE)", func);
796 * \param normalized are integer types converted to floats in [-1, 1]?
797 * \param integer integer-valued values (will not be normalized to [-1,1])
808 GLboolean normalized, GLboolean integer, GLboolean doubles,
866 GLboolean normalized, GLboolean integer,
870 size, type, stride, normalized, integer, doubles, ptr);
873 sizeMax, size, type, normalized, integer,
889 * \param normalized are integer types converted to floats in [-1, 1]?
890 * \param integer integer-valued values (will not be normalized to [-1,1])
901 GLboolean normalized, GLboolean integer, GLboolean doubles,
905 normalized, integer, doubles, 0);
1617 GLboolean normalized,
1625 size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
1636 GLboolean normalized,
1660 normalized, GL_FALSE, GL_FALSE, format, ptr))
1665 size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
1671 GLenum type, GLboolean normalized,
1702 normalized, GL_FALSE, GL_FALSE, format, (void*) offset))
1707 size, type, stride, normalized, GL_FALSE, GL_FALSE, (void*) offset);
1749 const GLboolean normalized = GL_FALSE;
1755 stride, normalized, integer, GL_FALSE, ptr);
1769 const GLboolean normalized = GL_FALSE;
1787 normalized, integer, GL_FALSE, format, ptr))
1792 stride, normalized, integer, GL_FALSE, ptr);
1812 const GLboolean normalized = GL_FALSE;
1838 normalized, integer, GL_FALSE, format, (void*) offset))
1843 stride, normalized, integer, GL_FALSE, (void*) offset);
3348 GLboolean normalized, GLboolean integer,
3395 normalized, integer, doubles, relativeOffset,
3403 format, normalized, integer, doubles,
3410 GLboolean normalized, GLuint relativeOffset)
3412 vertex_attrib_format(attribIndex, size, type, normalized,
3441 GLint size, GLenum type, GLboolean normalized,
3477 normalized, integer, doubles, relativeOffset,
3484 type, format, normalized, integer, doubles,
3491 GLenum type, GLboolean normalized,
3494 vertex_array_attrib_format(vaobj, false, attribIndex, size, type, normalized,
3503 GLenum type, GLboolean normalized,
3506 vertex_array_attrib_format(vaobj, true, attribIndex, size, type, normalized,