Lines Matching refs:arrays
32 * successive primitives layed out linearly in the vertex arrays.
33 * Unless the vertex arrays are all in a VBO, the OpenGL semantics
44 * This file provides a helper to adjust the arrays, primitives and
105 const struct tnl_vertex_array *arrays,
158 t_rebase_prims(ctx, arrays, &prim[0], i, ib, min_index,
160 t_rebase_prims(ctx, arrays, &prim[i], nr_prims - i, ib, min_index,
241 tmp_attribs[i] = *(arrays[i].VertexAttrib);
242 tmp_arrays[i].BufferBinding = arrays[i].BufferBinding;
244 if (arrays[i].BufferBinding->BufferObj)
246 min_index * arrays[i].BufferBinding->Stride;
248 tmp_attribs[i].Ptr += min_index * arrays[i].BufferBinding->Stride;