Lines Matching refs:degenerate
522 * This is a guaranteed solution, no matter how degenerate things get.
672 * unbelievable inefficiency on sufficiently degenerate inputs.
845 /* A degenerate loop consisting of only two edges -- delete it. */
894 int degenerate = FALSE;
909 degenerate = TRUE;
914 degenerate = TRUE;
916 if( degenerate ) {
921 /* Non-degenerate situation -- need to add a temporary, fixable edge.
941 * before we process the sweep event, some degenerate cases can't occur.
1019 * - the degenerate case: if vEvent is close enough to U or L, we
1277 * Delete any degenerate faces with only two edges. WalkDirtyRegions()
1278 * will catch almost all of these, but it won't catch degenerate faces
1341 * important for correct handling of certain degenerate cases.