Lines Matching defs:mesh
38 #include "mesh.h"
47 * loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this
129 /* __gl_meshTessellateInterior( mesh ) tessellates each region of
130 * the mesh which is marked "inside" the polygon. Each such region
133 int __gl_meshTessellateInterior( GLUmesh *mesh )
138 for( f = mesh->fHead.next; f != &mesh->fHead; f = next ) {
150 /* __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
151 * which are not marked "inside" the polygon. Since further mesh operations
153 * mesh so that exterior loops are not represented in the data structure.
155 void __gl_meshDiscardExterior( GLUmesh *mesh )
160 for( f = mesh->fHead.next; f != &mesh->fHead; f = next ) {
171 /* __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
179 int __gl_meshSetWindingNumber( GLUmesh *mesh, int value,
184 for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) {