Lines Matching refs:x_percent
1404 float x_percent, y_percent;
1510 x_percent = highx_float - lowx_float;
1511 percent = (1-lowy_float)*x_percent;
1521 totals[k] += (GLubyte)(*(temp_index)) * x_percent;
1524 percent = x_percent * highy_float;
1621 float x_percent, y_percent;
1727 x_percent = highx_float - lowx_float;
1728 percent = (1-lowy_float)*x_percent;
1738 totals[k] += (GLbyte)(*(temp_index)) * x_percent;
1741 percent = x_percent * highy_float;
1839 float x_percent, y_percent;
1975 x_percent = highx_float - lowx_float;
1976 percent = (1-lowy_float)*x_percent;
1992 __GLU_SWAP_2_BYTES(temp_index) * x_percent;
1994 totals[k] += *(const GLushort*)temp_index * x_percent;
1998 percent = x_percent * highy_float;
2119 float x_percent, y_percent;
2262 x_percent = highx_float - lowx_float;
2263 percent = (1-lowy_float)*x_percent;
2280 totals[k] += *(const GLshort*)&swapbuf * x_percent;
2282 totals[k] += *(const GLshort*)temp_index * x_percent;
2286 percent = x_percent * highy_float;
2413 float x_percent, y_percent;
2549 x_percent = highx_float - lowx_float;
2550 percent = (1-lowy_float)*x_percent;
2566 __GLU_SWAP_4_BYTES(temp_index) * x_percent;
2568 totals[k] += *(const GLuint*)temp_index * x_percent;
2572 percent = x_percent * highy_float;
2700 float x_percent, y_percent;
2843 x_percent = highx_float - lowx_float;
2844 percent = (1-lowy_float)*x_percent;
2861 totals[k] += *(const GLint*)&swapbuf * x_percent;
2863 totals[k] += *(const GLint*)temp_index * x_percent;
2867 percent = x_percent * highy_float;
2996 float x_percent, y_percent;
3139 x_percent = highx_float - lowx_float;
3140 percent = (1-lowy_float)*x_percent;
3157 totals[k] += swapbuf.f * x_percent;
3159 totals[k] += *(const GLfloat*)temp_index * x_percent;
3163 percent = x_percent * highy_float;
6042 float x_percent, y_percent;
6228 x_percent = highx_float - lowx_float;
6229 percent = (1-lowy_float)*x_percent;
6253 __GLU_SWAP_2_BYTES(temp_index) * x_percent;
6255 totals[k] += *(const GLushort*)temp_index * x_percent;
6261 totals[k]+= extractTotals[k] * x_percent;
6265 percent = x_percent * highy_float;