Lines Matching refs:deltaRadius
164 GLfloat deltaRadius;
179 deltaRadius = baseRadius - topRadius;
180 length = SQRT(deltaRadius*deltaRadius + height*height);
203 zNormal = deltaRadius / length;
261 radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
262 radiusHigh = baseRadius - deltaRadius * ((float) (j + 1) / stacks);
324 radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
339 radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
367 radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
406 radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
440 GLfloat deltaRadius;
468 deltaRadius = outerRadius - innerRadius;
509 deltaRadius * ((float) (loops-1) / loops);
538 radiusLow = outerRadius - deltaRadius * ((float) j / loops);
539 radiusHigh = outerRadius - deltaRadius * ((float) (j + 1) / loops);
586 radiusLow = outerRadius - deltaRadius * ((float) j / loops);
615 radiusLow = outerRadius - deltaRadius * ((float) j / loops);
636 radiusLow = outerRadius - deltaRadius * ((float) j / loops);
657 radiusLow = outerRadius - deltaRadius * ((float) j / loops);
670 radiusLow = outerRadius - deltaRadius * ((float) j / loops);