Lines Matching refs:outerRadius
424 gluDisk(GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius,
427 gluPartialDisk(qobj, innerRadius, outerRadius, slices, loops, 0.0, 360.0);
432 GLdouble outerRadius, GLint slices, GLint loops,
448 if (slices < 2 || loops < 1 || outerRadius <= 0.0 || innerRadius < 0.0 ||
449 innerRadius > outerRadius) {
468 deltaRadius = outerRadius - innerRadius;
508 radiusLow = outerRadius -
511 texLow = radiusLow / outerRadius / 2;
538 radiusLow = outerRadius - deltaRadius * ((float) j / loops);
539 radiusHigh = outerRadius - deltaRadius * ((float) (j + 1) / loops);
541 texLow = radiusLow / outerRadius / 2;
542 texHigh = radiusHigh / outerRadius / 2;
586 radiusLow = outerRadius - deltaRadius * ((float) j / loops);
589 texLow = radiusLow / outerRadius / 2;
600 if (innerRadius == outerRadius) {
615 radiusLow = outerRadius - deltaRadius * ((float) j / loops);
617 texLow = radiusLow / outerRadius / 2;
636 radiusLow = outerRadius - deltaRadius * ((float) j / loops);
638 texLow = radiusLow / outerRadius / 2;
657 radiusLow = outerRadius - deltaRadius * ((float) j / loops);
660 texLow = radiusLow / outerRadius / 2;
670 radiusLow = outerRadius - deltaRadius * ((float) j / loops);
672 texLow = radiusLow / outerRadius / 2;
685 if (innerRadius == outerRadius) break;