Lines Matching defs:fraction
337 GLfloat u, v, len, fraction = 0.5;
343 fraction = 0.5;
361 glVertex3f (0.0, 0.0, width * fraction);
362 glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction);
363 glVertex3f (0.0, 0.0, width * fraction);
364 glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction);
375 glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction);
376 glVertex3f (r2_front * cos (angle + da), r2_front * sin (angle + da), width * fraction);
377 glVertex3f (r2_front * cos (angle + 2 * da), r2_front * sin (angle + 2 * da), width * fraction);
378 glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction);
388 glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
389 glVertex3f (0.0, 0.0, -width * fraction);
390 glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction);
391 glVertex3f (0.0, 0.0, -width * fraction);
402 glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction);
403 glVertex3f (r2_back * cos (angle + 2 * da), r2_back * sin (angle + 2 * da), -width * fraction);
404 glVertex3f (r2_back * cos (angle + da), r2_back * sin (angle + da), -width * fraction);
405 glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
417 glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
418 glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction);
425 glVertex3f (r2_back * cos (angle + da), r2_back * sin (angle + da), -width * fraction);
426 glVertex3f (r2_front * cos (angle + da), r2_front * sin (angle + da), width * fraction);
428 glVertex3f (r2_back * cos (angle + 2 * da), r2_back * sin (angle + 2 * da), -width * fraction);
429 glVertex3f (r2_front * cos (angle + 2 * da), r2_front * sin (angle + 2 * da), width * fraction);
436 glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction);
437 glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction);
442 glVertex3f (r1 * cos (0), r1 * sin (0), -width * fraction);
443 glVertex3f (r1 * cos (0), r1 * sin (0), width * fraction);