Lines Matching defs:radius
455 float radius = 0.8;464 double r0 = radius * sin(a);465 double r1 = radius * sin(b);466 GLfloat z0 = radius * cos(a);467 GLfloat z1 = radius * cos(b);475 glNormal3f((x * r0) / radius, (y * r0) / radius, z0 / radius);479 glNormal3f((x * r1) / radius, (y * r1) / radius, z1 / radius);