Lines Matching refs:ShadowTexWidth
59 static GLint ShadowTexWidth = 256, ShadowTexHeight = 256;
410 ShadowTexWidth = ShadowTexHeight = 1024;
413 ShadowTexWidth = ShadowTexHeight = 512;
416 ShadowTexWidth = ShadowTexHeight = 256;
419 ShadowTexWidth = ShadowTexHeight = 128;
421 printf("Rendering %d x %d depth texture\n", ShadowTexWidth, ShadowTexHeight);
442 ShadowTexWidth, ShadowTexHeight, 0,
465 glViewport(0, 0, ShadowTexWidth, ShadowTexHeight);
481 malloc(ShadowTexWidth * ShadowTexHeight * sizeof(GLuint));
483 glReadPixels(0, 0, ShadowTexWidth, ShadowTexHeight,
486 ShadowTexWidth, ShadowTexHeight, 0,
493 0, 0, ShadowTexWidth, ShadowTexHeight, 0);
541 glTexCoord2f(1, 0); glVertex2f(ShadowTexWidth, 0);
542 glTexCoord2f(1, 1); glVertex2f(ShadowTexWidth, ShadowTexHeight);