Lines Matching defs:White
34 static GLfloat White[4] = {1.0, 1.0, 1.0, 1.0};
67 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
68 glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
78 glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
87 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
97 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
108 glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
116 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
117 glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
188 glMaterialfv(GL_FRONT, GL_DIFFUSE, White);
189 glMaterialfv(GL_FRONT, GL_SPECULAR, White);
193 glLightfv(GL_LIGHT0, GL_DIFFUSE, White);
194 glLightfv(GL_LIGHT0, GL_SPECULAR, White);