Lines Matching defs:uint

13 typedef unsigned int uint;
43 uint texture_kd; /* diffuse texture map */
44 uint texture_ks; /* specular texture map */
46 uint prog;
52 uint vindices[3]; /* array of triangle vertex indices */
53 uint nindices[3]; /* array of triangle normal indices */
54 uint tindices[3]; /* array of triangle texcoord indices*/
55 uint findex; /* index of triangle facet normal */
62 uint numtriangles; /* number of triangles in this group */
63 uint* triangles; /* array of triangle indices */
64 uint material; /* index to material for group */
65 uint * triIndexes;
66 uint minIndex, maxIndex;
67 uint indexVboOffset; /* offset into index VBO for elements */
77 uint numvertices; /* number of vertices in model */
80 uint numnormals; /* number of normals in model */
83 uint numtexcoords; /* number of texcoords in model */
86 uint numfacetnorms; /* number of facetnorms in model */
89 uint numtriangles; /* number of triangles in model */
92 uint nummaterials; /* number of materials in model */
95 uint numgroups; /* number of groups in model */
101 uint vbo; /* OpenGL VBO for vertex data */
102 uint index_vbo; /* VBO for index data */
103 uint vertexSize; /* number of floats per vertex */
104 uint posOffset; /* offset of position within vertex, in bytes */
105 uint normOffset; /* offset of normal within vertex, in bytes */
106 uint texOffset; /* offset of texcoord within vertex, in bytes */
227 glmWriteOBJ(GLMmodel* model, char* filename, uint mode);
241 glmDraw(GLMmodel* model, uint mode);
254 uint
255 glmList(GLMmodel* model, uint mode);
287 glmSpecularTexture(GLMmodel *model, uint cubeTex);