Lines Matching refs:vertexFloats
157 uint bytes, vertexFloats, i;
166 vertexFloats = 3;
171 model->normOffset = vertexFloats * sizeof(GLfloat);
172 vertexFloats += 3;
177 model->texOffset = vertexFloats * sizeof(GLfloat);
178 vertexFloats += 2;
181 model->vertexSize = vertexFloats;
183 bytes = (model->numvertices + 1) * vertexFloats * sizeof(float);
189 buffer[i * vertexFloats + j++] = model->vertices[i * 3 + 0];
190 buffer[i * vertexFloats + j++] = model->vertices[i * 3 + 1];
191 buffer[i * vertexFloats + j++] = model->vertices[i * 3 + 2];
193 buffer[i * vertexFloats + j++] = model->normals[i * 3 + 0];
194 buffer[i * vertexFloats + j++] = model->normals[i * 3 + 1];
195 buffer[i * vertexFloats + j++] = model->normals[i * 3 + 2];
198 buffer[i * vertexFloats + j++] = model->texcoords[i * 2 + 0];
199 buffer[i * vertexFloats + j++] = model->texcoords[i * 2 + 1];