Lines Matching defs:x0
307 GLint x0, y0, x1, y1, x2, y2, x3, y3;
314 x0 = -boxW/4;
315 x1 = x0 + boxW/2/3;
319 vx[0][0] = x0; vx[0][1] = y1;
320 vx[1][0] = x0; vx[1][1] = y2;
353 GLint x0, y0, x1, y1, x2, y2, x3, y3;
360 x0 = -boxW/4;
361 x1 = x0 + boxW/2/3;
365 vx[0][0] = x0; vx[0][1] = y1;
366 vx[1][0] = x0; vx[1][1] = y2;