Lines Matching refs:t2
33 static TEXTURE *Tx, t1, t2, t3;
277 t2.w = 256;
278 t2.h = 256;
279 t2.size = t2.w * t2.h * 4;
280 t2.data = malloc(t2.size);
281 t2.format = GL_RGBA;
282 t2.TC = GL_RGBA;
284 texture2 = (GLubyte (*)[256][256][4])t2.data;
285 for (j = 0; j < t2.h; j++) {
286 for (i = 0; i < t2.w; i++) {
287 (*texture2)[j][i][0] = sqrt(i * j * 255 * 255 / (t2.w * t2.h));
327 Tx = &t2;
328 } else if (Tx == &t2) {