Lines Matching refs:anisotropy
49 static GLfloat anisotropy = 1.0;
66 anisotropy );
95 GLfloat new_anisotropy = anisotropy;
103 new_anisotropy = anisotropy - 1.0;
108 new_anisotropy = anisotropy + 1.0;
138 if ( new_anisotropy != anisotropy ) {
139 anisotropy = new_anisotropy;
140 printf( "Texture anisotropy: %f%s\n", anisotropy,
141 (anisotropy == 1.0) ? " (disabled)" : "" );
200 printf("Maximum texture anisotropy: %f\n", max_anisotropy );