Lines Matching refs:bounds
802 XRectangle * bounds, int *xp, int *yp)
847 * Compute bounds of tail, pad a bit as the bounds aren't exact
849 bounds->x = x - tail.x - 1;
850 bounds->y = y - tail.y - 1;
851 bounds->width = tail.width + 2;
852 bounds->height = tail.height + 2;
860 RenderUpdateRectBounds(XRectangle * damage, XRectangle * bounds)
862 int x1 = bounds->x;
863 int y1 = bounds->y;
864 int x2 = bounds->x + bounds->width;
865 int y2 = bounds->y + bounds->height;
892 bounds->x = x1;
893 bounds->y = y1;
894 bounds->width = x2 - x1;
895 bounds->height = y2 - y1;
899 RenderRectIn(XRectangle * rect, XRectangle * bounds)
901 int x1 = bounds->x;
902 int y1 = bounds->y;
903 int x2 = bounds->x + bounds->width;
904 int y2 = bounds->y + bounds->height;
920 RenderUpdateBounds(XPointDouble * points, int npoints, XRectangle * bounds)
922 int x1 = bounds->x;
923 int y1 = bounds->y;
924 int x2 = bounds->x + bounds->width;
925 int y2 = bounds->y + bounds->height;
947 bounds->x = x1;
948 bounds->y = y1;
949 bounds->width = x2 - x1;
950 bounds->height = y2 - y1;
954 RenderCheckBounds(XPointDouble * points, int npoints, XRectangle * bounds)
956 int x1 = bounds->x;
957 int y1 = bounds->y;
958 int x2 = bounds->x + bounds->width;
959 int y2 = bounds->y + bounds->height;
983 RenderResetBounds(XRectangle * bounds)
985 bounds->x = 0;
986 bounds->y = 0;
987 bounds->width = 0;
988 bounds->height = 0;