Lines Matching refs:poly

995     XPointDouble poly[4];
1002 poly[0].x = XCoord(x1 + ldx, w);
1003 poly[0].y = YCoord(y1 - ldy, w);
1005 poly[1].x = XCoord(x2 + ldx, w);
1006 poly[1].y = YCoord(y2 - ldy, w);
1008 poly[2].x = XCoord(x2 - ldx, w);
1009 poly[2].y = YCoord(y2 + ldy, w);
1011 poly[3].x = XCoord(x1 - ldx, w);
1012 poly[3].y = YCoord(y1 + ldy, w);
1014 RenderUpdateBounds(poly, 4, &w->clock.damage);
1016 if (RenderCheckBounds(poly, 4, &w->clock.damage)) {
1023 0, 0, 0, 0, poly, 4, EvenOddRule);
1027 RenderUpdateBounds(poly, 4, &w->clock.damage);
1043 XPointDouble poly[3];
1055 RenderRotate(w, &poly[0], outer_x, 0.0, s, c);
1056 RenderRotate(w, &poly[1], -inner_y, inner_y, s, c);
1057 RenderRotate(w, &poly[2], -inner_y, -inner_y, s, c);
1060 if (RenderCheckBounds(poly, 3, &w->clock.damage)) {
1067 0, 0, 0, 0, poly, 3, EvenOddRule);
1070 RenderUpdateBounds(poly, 3, &w->clock.damage);
1088 XPointDouble poly[10];
1116 RenderRotate(w, &poly[0], -line_y, line_y, s, c);
1117 RenderRotate(w, &poly[1], inner_x, line_y, s, c);
1118 RenderRotate(w, &poly[2], middle_x, middle_y, s, c);
1119 RenderRotate(w, &poly[3], outer_x, line_y, s, c);
1120 RenderRotate(w, &poly[4], far_x, line_y, s, c);
1121 RenderRotate(w, &poly[5], far_x, -line_y, s, c);
1122 RenderRotate(w, &poly[6], outer_x, -line_y, s, c);
1123 RenderRotate(w, &poly[7], middle_x, -middle_y, s, c);
1124 RenderRotate(w, &poly[8], inner_x, -line_y, s, c);
1125 RenderRotate(w, &poly[9], -line_y, -line_y, s, c);
1128 if (RenderCheckBounds(poly, 10, &w->clock.damage)) {
1135 0, 0, 0, 0, poly, 10, EvenOddRule);
1139 RenderUpdateBounds(poly, 10, &w->clock.damage);