Lines Matching refs:glamor
86 * glamor isn't working yet for GL. disable where not
102 if (s && strcasecmp(s, "glamor") != 0) {
105 "EXA not supported, using glamor\n");
112 "glamor requires R300 or higher GPU, disabling.\n");
118 "glamor may not work (well) with GPUs < RV515.\n");
127 "Depth %d not supported with glamor, disabling\n",
143 "glamor requires Load \"glamoregl\" in "
156 /* Load glamor module */
161 "Incompatible glamor version, required >= 0.3.0.\n");
166 "glamor detected, initialising EGL layer.\n");
169 "glamor detected, failed to initialize EGL.\n");
174 xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor not available\n");
225 screen->DestroyPixmap = info->glamor.SavedDestroyPixmap;
227 info->glamor.SavedDestroyPixmap = screen->DestroyPixmap;
308 /* Create textured pixmap failed means glamor failed to
310 * to create a new glamor pixmap and clean up current one.
312 * has a priv and bo attached to it. It's glamor's responsbility
337 /* With a glamor pixmap, 2D pixmaps are created in texture
343 * and also has a valid texture, thus both glamor and DRI2
428 "Failed to get PRIME drawable for glamor pixmap.\n");
459 info->glamor.SavedGlyphs = ps->Glyphs;
460 info->glamor.SavedTriangles = ps->Triangles;
461 info->glamor.SavedTrapezoids = ps->Trapezoids;
470 "Failed to initialize glamor.\n");
476 "Failed to initialize textured pixmap of screen for glamor.\n");
494 info->glamor.SavedCreatePixmap = screen->CreatePixmap;
496 info->glamor.SavedDestroyPixmap = screen->DestroyPixmap;
498 info->glamor.SavedSharePixmapBacking = screen->SharePixmapBacking;
500 info->glamor.SavedSetSharedPixmapBacking = screen->SetSharedPixmapBacking;
516 screen->CreatePixmap = info->glamor.SavedCreatePixmap;
517 screen->DestroyPixmap = info->glamor.SavedDestroyPixmap;
518 screen->SharePixmapBacking = info->glamor.SavedSharePixmapBacking;
519 screen->SetSharedPixmapBacking = info->glamor.SavedSetSharedPixmapBacking;