Lines Matching defs:rotate
110 int rotate;
503 * rotate transform - if it isn't, then
509 /* The rotate matrix looks like this:
528 exaScratch.rotate = RR_Rotate_0;
530 exaScratch.rotate = RR_Rotate_90;
532 exaScratch.rotate = RR_Rotate_180;
534 exaScratch.rotate = RR_Rotate_270;
604 exaScratch.rotate = RR_Rotate_0;
670 /* If this is a rotate operation, then make sure the src and dst
672 if (exaScratch.rotate != RR_Rotate_0 && srcFmt != dstFmt) {
673 ErrorF("EXA: Unable to rotate and convert formats at the same time\n");
741 else if (exaScratch.rotate != RR_Rotate_0)
1092 switch (exaScratch.rotate) {
1250 switch (exaScratch.rotate) {
1389 if (exaScratch.rotate == RR_Rotate_180) {