Lines Matching refs:u_backward
638 map_state->u_backward.tm0.v_ls_offset = 0;
639 map_state->u_backward.tm0.v_ls = 0;
640 map_state->u_backward.tm1.tile_walk = TILEWALK_XMAJOR;
641 map_state->u_backward.tm1.tiled_surface = 0;
642 map_state->u_backward.tm1.utilize_fence_regs = 0;
643 map_state->u_backward.tm1.texel_fmt = 0;
644 map_state->u_backward.tm1.surface_fmt = 1;
645 map_state->u_backward.tm1.width = (w >> 1) - 1;
646 map_state->u_backward.tm1.height = (h >> 1) - 1;
647 map_state->u_backward.tm2.depth = 0;
648 map_state->u_backward.tm2.max_lod = 0;
649 map_state->u_backward.tm2.cube_face = 0;
702 map_state->u_backward.tm0.base_address = (UOFFSET(privFuture) >> 2);
703 map_state->u_backward.tm2.pitch = (privFuture->uvStride >> 2) - 1;