Lines Matching defs:rr

11132 		xRectangle rr = *r++;
11134 if ((rr.width | rr.height) == 0)
11138 n, rr.x, rr.y, rr.width, rr.height));
11139 rr.x += dx;
11140 rr.y += dy;
11149 if (rr.width <= 1 || rr.height <= 1) {
11150 b->x1 = rr.x;
11151 b->y1 = rr.y;
11152 b->x2 = rr.x + rr.width + (rr.height != 0);
11153 b->y2 = rr.y + rr.height + (rr.width != 0);
11159 b[0].x1 = rr.x;
11160 b[0].y1 = rr.y;
11161 b[0].x2 = rr.x + rr.width + 1;
11162 b[0].y2 = rr.y + 1;
11165 b[1].y1 += rr.height;
11166 b[1].y2 += rr.height;
11168 b[2].y1 = rr.y + 1;
11169 b[2].y2 = rr.y + rr.height;
11170 b[2].x1 = rr.x;
11171 b[2].x2 = rr.x + 1;
11174 b[3].x1 += rr.width;
11175 b[3].x2 += rr.width;
11197 xRectangle rr = *r++;
11200 n, rr.x, rr.y, rr.width, rr.height));
11202 if ((rr.width | rr.height) == 0)
11205 rr.x += drawable->x;
11206 rr.y += drawable->y;
11208 if (rr.width <= 1 || rr.height <= 1) {
11209 box[0].x1 = rr.x;
11210 box[0].y1 = rr.y;
11211 box[0].x2 = rr.x + rr.width + (rr.height != 0);
11212 box[0].y2 = rr.y + rr.height + (rr.width != 0);
11215 box[0].x1 = rr.x;
11216 box[0].y1 = rr.y;
11217 box[0].x2 = rr.x + rr.width + 1;
11218 box[0].y2 = rr.y + 1;
11221 box[1].y1 += rr.height;
11222 box[1].y2 += rr.height;
11224 box[2].y1 = rr.y + 1;
11225 box[2].y2 = rr.y + rr.height;
11226 box[2].x1 = rr.x;
11227 box[2].x2 = rr.x + 1;
11230 box[3].x1 += rr.width;
11231 box[3].x2 += rr.width;
11262 xRectangle rr = *r++;
11264 n, rr.x, rr.y, rr.width, rr.height));
11266 if ((rr.width | rr.height) == 0)
11269 rr.x += drawable->x;
11270 rr.y += drawable->y;
11272 if (rr.width <= 1 || rr.height <= 1) {
11273 box[0].x1 = rr.x;
11274 box[0].y1 = rr.y;
11275 box[0].x2 = rr.x + rr.width + (rr.height != 0);
11276 box[0].y2 = rr.y + rr.height + (rr.width != 0);
11279 box[0].x1 = rr.x;
11280 box[0].y1 = rr.y;
11281 box[0].x2 = rr.x + rr.width + 1;
11282 box[0].y2 = rr.y + 1;
11285 box[1].y1 += rr.height;
11286 box[1].y2 += rr.height;
11288 box[2].y1 = rr.y + 1;
11289 box[2].y2 = rr.y + rr.height;
11290 box[2].x1 = rr.x;
11291 box[2].x2 = rr.x + 1;
11294 box[3].x1 += rr.width;
11295 box[3].x2 += rr.width;
11343 xRectangle rr = *r++;
11346 if ((rr.width | rr.height) == 0)
11349 rr.x += drawable->x;
11350 rr.y += drawable->y;
11352 if (rr.height <= offset2 || rr.width <= offset2) {
11353 if (rr.height == 0) {
11354 box[0].x1 = rr.x;
11355 box[0].x2 = rr.x + rr.width;
11357 box[0].x1 = rr.x - offset1;
11358 box[0].x2 = rr.x + rr.width + offset3;
11360 if (rr.width == 0) {
11361 box[0].y1 = rr.y;
11362 box[0].y2 = rr.y + rr.height;
11364 box[0].y1 = rr.y - offset1;
11365 box[0].y2 = rr.y + rr.height + offset3;
11369 box[0].x1 = rr.x - offset1;
11370 box[0].x2 = box[0].x1 + rr.width + offset2;
11371 box[0].y1 = rr.y - offset1;
11374 box[1].x1 = rr.x - offset1;
11376 box[1].y1 = rr.y + offset3;
11377 box[1].y2 = rr.y + rr.height - offset1;
11380 box[2].x1 += rr.width;
11381 box[2].x2 += rr.width;
11384 box[3].y1 += rr.height;
11385 box[3].y2 += rr.height;
11417 xRectangle rr = *r++;
11419 rr.x += drawable->x;
11420 rr.y += drawable->y;
11423 __FUNCTION__, rr.x, rr.y, rr.width, rr.height));
11424 if (rr.height <= offset2 || rr.width <= offset2) {
11425 if (rr.height == 0) {
11426 box[0].x1 = rr.x;
11427 box[0].x2 = rr.x + rr.width;
11429 box[0].x1 = rr.x - offset1;
11430 box[0].x2 = box[0].x1 + rr.width + offset2;
11432 if (rr.width == 0) {
11433 box[0].y1 = rr.y;
11434 box[0].y2 = rr.y + rr.height;
11436 box[0].y1 = rr.y - offset1;
11437 box[0].y2 = box[0].y1 + rr.height + offset2;
11441 box[0].x1 = rr.x - offset1;
11442 box[0].x2 = box[0].x1 + rr.width + offset2;
11443 box[0].y1 = rr.y - offset1;
11450 box[1].x1 = rr.x - offset1;
11452 box[1].y1 = rr.y + offset3;
11453 box[1].y2 = rr.y + rr.height - offset1;
11460 box[2].x1 += rr.width;
11461 box[2].x2 += rr.width;
11468 box[3].y1 += rr.height;
11469 box[3].y2 += rr.height;
11509 xRectangle rr = *r++;
11511 if ((rr.width | rr.height) == 0)
11514 rr.x += dx;
11515 rr.y += dy;
11524 if (rr.height <= offset2 || rr.width <= offset2) {
11525 if (rr.height == 0) {
11526 b->x1 = rr.x;
11527 b->x2 = rr.x + rr.width;
11529 b->x1 = rr.x - offset1;
11530 b->x2 = rr.x + rr.width + offset3;
11532 if (rr.width == 0) {
11533 b->y1 = rr.y;
11534 b->y2 = rr.y + rr.height;
11536 b->y1 = rr.y - offset1;
11537 b->y2 = rr.y + rr.height + offset3;
11541 b[0].x1 = rr.x - offset1;
11542 b[0].x2 = b[0].x1 + rr.width + offset2;
11543 b[0].y1 = rr.y - offset1;
11546 b[1].x1 = rr.x - offset1;
11548 b[1].y1 = rr.y + offset3;
11549 b[1].y2 = rr.y + rr.height - offset1;
11552 b[2].x1 += rr.width;
11553 b[2].x2 += rr.width;
11556 b[3].y1 += rr.height;
11557 b[3].y2 += rr.height;
15011 xRectangle *rr = r;
15018 *rr++ = *r++;