Lines Matching refs:OUT_BATCH
45 OUT_BATCH(_3DSTATE_AA_CMD |
51 OUT_BATCH(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
59 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
60 OUT_BATCH(0);
62 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
63 OUT_BATCH(0);
65 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
66 OUT_BATCH(0);
69 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
77 OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
85 OUT_BATCH(_3DSTATE_MODES_4_CMD |
90 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2);
91 OUT_BATCH(0x00000000); /* Disable texture coordinate wrap-shortest */
92 OUT_BATCH((1 << S4_POINT_WIDTH_SHIFT) |
96 OUT_BATCH(0x00000000); /* Stencil. */
98 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
99 OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
100 OUT_BATCH(0);
101 OUT_BATCH(0);
103 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
105 OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
106 OUT_BATCH(0);
108 OUT_BATCH(_3DSTATE_STIPPLE);
109 OUT_BATCH(0x00000000);
111 OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);