Lines Matching defs:bounds
573 * the bounds of the current rendering, so we need to force
1152 BoxRec bounds;
1159 miTrapezoidBounds (ntrap, traps, &bounds);
1161 if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2)
1168 bounds.x2 - bounds.x1,
1169 bounds.y2 - bounds.y1);
1177 -bounds.x1, -bounds.y1);
1180 xRel = bounds.x1 + xSrc - xDst;
1181 yRel = bounds.y1 + ySrc - yDst;
1183 xRel, yRel, 0, 0, bounds.x1, bounds.y1,
1184 bounds.x2 - bounds.x1,
1185 bounds.y2 - bounds.y1);
1217 BoxRec bounds;
1224 miTriangleBounds (ntri, tris, &bounds);
1226 if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2)
1233 bounds.x2 - bounds.x1,
1234 bounds.y2 - bounds.y1);
1239 (*ps->AddTriangles) (pPicture, -bounds.x1, -bounds.y1, ntri, tris);
1242 xRel = bounds.x1 + xSrc - xDst;
1243 yRel = bounds.y1 + ySrc - yDst;
1245 xRel, yRel, 0, 0, bounds.x1, bounds.y1,
1246 bounds.x2 - bounds.x1, bounds.y2 - bounds.y1);