Lines Matching refs:u1
48 GLfloat u1, u2, *points;
53 u1 = *(GLfloat *)(pc + 4);
58 CALL_Map1f( GET_DISPATCH(), (target, u1, u2, k, order, points) );
64 GLfloat u1, u2, v1, v2, *points;
70 u1 = *(GLfloat *)(pc + 4);
80 CALL_Map2f( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) );
90 GLdouble u1, u2, *points;
104 __GLX_GET_DOUBLE(u1,pc);
122 CALL_Map1d( GET_DISPATCH(), (target, u1, u2, k, order, points) );
127 GLdouble u1, u2, v1, v2, *points;
147 __GLX_GET_DOUBLE(u1,pc);
170 CALL_Map2d( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) );