Lines Matching refs:offset

51     int offset = 0;
54 c->stencil_bit_depths[offset++] = 0;
57 c->stencil_bit_depths[offset++] = 1;
60 c->stencil_bit_depths[offset++] = 2;
63 c->stencil_bit_depths[offset++] = 3;
66 c->stencil_bit_depths[offset++] = 4;
69 c->stencil_bit_depths[offset++] = 5;
72 c->stencil_bit_depths[offset++] = 6;
75 c->stencil_bit_depths[offset++] = 8;
78 c->stencil_bit_depths[offset++] = 10;
81 c->stencil_bit_depths[offset++] = 12;
84 c->stencil_bit_depths[offset++] = 16;
87 c->stencil_bit_depths[offset++] = 24;
90 c->stencil_bit_depths[offset++] = 32;
93 c->stencil_bit_depths[offset++] = 48;
96 c->stencil_bit_depths[offset++] = 64;
99 c->stencil_bit_depths[offset++] = 96;
102 c->stencil_bit_depths[offset++] = 128;
104 assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS);
106 c->total_stencil_bit_depths = offset;
111 int offset = 0;
115 c[offset].r = 4;
116 c[offset].g = 4;
117 c[offset].b = 4;
118 ++offset;
123 c[offset].a = 4;
124 c[offset].r = 4;
125 c[offset].g = 4;
126 c[offset].b = 4;
127 c[offset].is_argb = true;
128 ++offset;
133 c[offset].r = 4;
134 c[offset].g = 4;
135 c[offset].b = 4;
136 c[offset].a = 8;
137 ++offset;
142 c[offset].r = 5;
143 c[offset].g = 5;
144 c[offset].b = 5;
145 ++offset;
150 c[offset].a = 1;
151 c[offset].r = 5;
152 c[offset].g = 5;
153 c[offset].b = 5;
154 c[offset].is_argb = true;
155 ++offset;
160 c[offset].r = 5;
161 c[offset].g = 5;
162 c[offset].b = 5;
163 c[offset].a = 8;
164 ++offset;
169 c[offset].r = 5;
170 c[offset].g = 6;
171 c[offset].b = 5;
172 ++offset;
177 c[offset].r = 5;
178 c[offset].g = 6;
179 c[offset].b = 5;
180 c[offset].a = 8;
181 ++offset;
186 c[offset].r = 8;
187 c[offset].g = 8;
188 c[offset].b = 8;
189 ++offset;
194 c[offset].a = 8;
195 c[offset].r = 8;
196 c[offset].g = 8;
197 c[offset].b = 8;
198 c[offset].is_argb = true;
199 ++offset;
204 c[offset].r = 8;
205 c[offset].g = 8;
206 c[offset].b = 8;
207 c[offset].a = 8;
208 ++offset;
223 c[offset].r = 10;
224 c[offset].g = 10;
225 c[offset].b = 10;
226 ++offset;
231 c[offset].a = 2;
232 c[offset].r = 10;
233 c[offset].g = 10;
234 c[offset].b = 10;
235 c[offset].is_argb = true;
236 ++offset;
241 c[offset].r = 10;
242 c[offset].g = 10;
243 c[offset].b = 10;
244 c[offset].a = 8;
245 ++offset;
250 c[offset].r = 12;
251 c[offset].g = 12;
252 c[offset].b = 12;
253 ++offset;
258 c[offset].a = 12;
259 c[offset].r = 12;
260 c[offset].g = 12;
261 c[offset].b = 12;
262 c[offset].is_argb = true;
263 ++offset;
268 c[offset].r = 16;
269 c[offset].g = 16;
270 c[offset].b = 16;
271 ++offset;
276 c[offset].r = 16;
277 c[offset].g = 16;
278 c[offset].b = 16;
279 c[offset].a = 16;
280 ++offset;
287 return offset;
305 int offset = 0;
308 c->depth_buffers[offset++] = value; \
349 c->total_depth_buffer_depths = offset;