Lines Matching defs:angle1
310 int angle1, angle2;
312 angle1 = arc->angle1;
315 angle2 = angle1;
316 angle1 += arc->angle2;
319 angle2 = angle1 + arc->angle2;
320 while (angle1 < 0)
321 angle1 += FULLCIRCLE;
322 while (angle1 >= FULLCIRCLE)
323 angle1 -= FULLCIRCLE;
336 slice->edge1_top = (angle1 < HALFCIRCLE);
338 if ((angle2 == 0) || (angle1 == HALFCIRCLE))
346 else if ((angle1 == 0) || (angle2 == HALFCIRCLE))
349 if (angle1 ? slice->edge1_top : slice->edge2_top)
356 if (angle2 < angle1)
372 miGetPieEdge(arc, angle1, &slice->edge1,
385 if ((angle1 == 0) || (angle1 == HALFCIRCLE))
387 x1 = angle1 ? -w2 : w2;
390 else if ((angle1 == QUADRANT) || (angle1 == QUADRANT3))
393 y1 = (angle1 == QUADRANT) ? h2 : -h2;
398 x1 = Dcos(angle1) * w2;
399 y1 = Dsin(angle1) * h2;