Lines Matching refs:bounds
565 * the bounds of the current rendering, so we need to force
1124 BoxRec bounds;
1131 miTrapezoidBounds(ntrap, traps, &bounds);
1133 if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2)
1140 bounds.x2 - bounds.x1,
1141 bounds.y2 - bounds.y1);
1148 (*ps->RasterizeTrapezoid) (pPicture, traps, -bounds.x1, -bounds.y1);
1151 xRel = bounds.x1 + xSrc - xDst;
1152 yRel = bounds.y1 + ySrc - yDst;
1154 xRel, yRel, 0, 0, bounds.x1, bounds.y1,
1155 bounds.x2 - bounds.x1, bounds.y2 - bounds.y1);
1188 BoxRec bounds;
1195 miTriangleBounds(ntri, tris, &bounds);
1197 if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2)
1204 bounds.x2 - bounds.x1,
1205 bounds.y2 - bounds.y1);
1210 (*ps->AddTriangles) (pPicture, -bounds.x1, -bounds.y1, ntri, tris);
1213 xRel = bounds.x1 + xSrc - xDst;
1214 yRel = bounds.y1 + ySrc - yDst;
1216 xRel, yRel, 0, 0, bounds.x1, bounds.y1,
1217 bounds.x2 - bounds.x1, bounds.y2 - bounds.y1);