Lines Matching refs:points
44 GLfloat u1, u2, *points;
60 points = (GLfloat *) (pc + 16);
70 __GLX_SWAP_FLOAT_ARRAY(points, compsize);
72 glMap1f(target, u1, u2, k, order, points);
79 GLfloat u1, u2, v1, v2, *points;
101 points = (GLfloat *) (pc + 28);
114 __GLX_SWAP_FLOAT_ARRAY(points, compsize);
116 glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
124 GLdouble u1, u2, *points;
156 points = (GLdouble *) (pc - 4);
159 points = (GLdouble *) pc;
162 points = (GLdouble *) pc;
164 glMap1d(target, u1, u2, k, order, points);
170 GLdouble u1, u2, v1, v2, *points;
212 points = (GLdouble *) (pc - 4);
215 points = (GLdouble *) pc;
218 points = (GLdouble *) pc;
220 glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);