Lines Matching defs:startAngle
263 int a0, a1, startAngle, endAngle;
286 startAngle = a0 + a1;
293 startAngle = a0;
299 if (startAngle < 0)
300 startAngle = FULLCIRCLE - (-startAngle) % FULLCIRCLE;
301 if (startAngle >= FULLCIRCLE)
302 startAngle = startAngle % FULLCIRCLE;
307 if ((startAngle == endAngle) && a1) {
308 startAngle = 0;
312 return drawArc(&tarc, l, startAngle, endAngle, right, left, spdata);
1840 static int computeAngleFromPath(int startAngle, int endAngle, dashMap * map,
1890 int startAngle, spanAngle, endAngle, backwards = 0;
2011 startAngle = parcs[i].angle1;
2017 if (startAngle < 0)
2018 startAngle = FULLCIRCLE - (-startAngle) % FULLCIRCLE;
2019 if (startAngle >= FULLCIRCLE)
2020 startAngle = startAngle % FULLCIRCLE;
2021 endAngle = startAngle + spanAngle;
2028 startAngle = parcs[i].y;
2029 endAngle = startAngle + parcs[i].height;
2033 startAngle = parcs[i].x;
2034 endAngle = startAngle + parcs[i].width;
2037 dashAngle = startAngle;
2103 if (prevDashAngle != startAngle) {
2137 if (startAngle == endAngle) {
2385 computeAngleFromPath(int startAngle, int endAngle, /* normalized absolute angles in *64 degrees */
2392 a0 = startAngle;
2435 double a, startAngle, endAngle;
2450 startAngle = -((double) a0 / 64.0);
2457 a = startAngle;
2461 if (a == startAngle) {