Lines Matching refs:overlap
104 int i, overlap;248 overlap = arc->angle2 && (endAngle <= startAngle);250 if (overlap ?259 overlap = overlap && (endseg == startseg);260 if (start.x != end.x || start.y != end.y || !overlap) {262 if (!overlap)271 !overlap)278 !overlap)282 if (!overlap)