Searched defs:img_coord (Results 1 - 10 of 10) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_meta_fmask_expand.c77 nir_ssa_def *img_coord = local in function:build_fmask_expand_compute_shader
H A Dradv_meta.c611 radv_meta_build_resolve_shader_core(nir_builder * b,bool is_integer,int samples,nir_variable * input_img,nir_variable * color,nir_ssa_def * img_coord) argument
H A Dradv_meta_fast_clear.c58 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, global_id, 0), local in function:build_dcc_decompress_compute_shader
H A Dradv_meta_resolve_cs.c98 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, dst_coord, 0), local in function:build_resolve_compute_shader
154 nir_ssa_def *img_coord = get_global_ids(&b, 3); local in function:build_depth_stencil_resolve_compute_shader
H A Dradv_meta_resolve_fs.c70 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, src_offset), 0x3); local in function:build_resolve_fragment_shader
347 nir_ssa_def *img_coord = nir_channels(&b, pos_int, 0x3); local in function:build_depth_stencil_resolve_fragment_shader
H A Dradv_meta_bufimage.c60 nir_ssa_def *img_coord = nir_iadd(&b, global_id, offset); local in function:build_nir_itob_compute_shader
269 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, coord, 0), local in function:build_nir_btoi_compute_shader
428 nir_ssa_def *img_coord = nir_iadd(&b, global_id, offset); local in function:build_nir_btoi_r32g32b32_compute_shader
607 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, dst_coord, 0), local in function:build_nir_itoi_compute_shader
/xsrc/external/mit/MesaLib.old/dist/src/amd/vulkan/
H A Dradv_meta.c521 radv_meta_build_resolve_shader_core(nir_builder * b,bool is_integer,int samples,nir_variable * input_img,nir_variable * color,nir_ssa_def * img_coord) argument
H A Dradv_meta_resolve_cs.c121 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, global_id, &src_offset->dest.ssa), 0x3); local in function:build_resolve_compute_shader
H A Dradv_meta_resolve_fs.c92 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, &src_offset->dest.ssa), 0x3); local in function:build_resolve_fragment_shader
H A Dradv_meta_bufimage.c90 nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa); local in function:build_nir_itob_compute_shader
325 nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa); local in function:build_nir_btoi_compute_shader
555 nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa); local in function:build_nir_btoi_r32g32b32_compute_shader

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