Searched defs:nearval (Results 1 - 9 of 9) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Dmatrix.c66 _mesa_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
109 _mesa_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
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H A Dviewport.c321 _mesa_DepthRange(GLclampd nearval, GLclampd farval) argument
349 _mesa_DepthRangef(GLclampf nearval, GLclamp argument
287 set_depth_range_no_notify(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument
303 _mesa_set_depth_range(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument
436 _mesa_DepthRangeIndexed_no_error(GLuint index,GLclampd nearval,GLclampd farval) argument
445 _mesa_DepthRangeIndexed(GLuint index,GLclampd nearval,GLclampd farval) argument
464 _mesa_DepthRangeIndexedfOES(GLuint index,GLfloat nearval,GLfloat farval) argument
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H A Ddlist.c2552 save_DepthRange(GLclampd nearval, GLclampd farval) argument
2805 save_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
3403 save_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
/xsrc/external/mit/mesa-demos/dist/src/glsl/
H A Dgeom-outlining-150.c69 mat_frustum(GLfloat mat[16],GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Dmatrix.c102 matrix_frustum(struct gl_matrix_stack * stack,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval,const char * caller) argument
145 _mesa_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
159 _mesa_MatrixFrustumEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
179 matrix_ortho(struct gl_matrix_stack * stack,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval,const char * caller) argument
226 _mesa_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
240 _mesa_MatrixOrthoEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
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H A Dviewport.c322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) argument
350 _mesa_DepthRangef(GLclampf nearval, GLclamp argument
288 set_depth_range_no_notify(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument
304 _mesa_set_depth_range(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument
437 _mesa_DepthRangeIndexed_no_error(GLuint index,GLclampd nearval,GLclampd farval) argument
446 _mesa_DepthRangeIndexed(GLuint index,GLclampd nearval,GLclampd farval) argument
465 _mesa_DepthRangeIndexedfOES(GLuint index,GLfloat nearval,GLfloat farval) argument
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H A Ddlist.c2607 save_DepthRange(GLclampd nearval, GLclampd farval) argument
2860 save_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
3458 save_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
9496 save_MatrixOrthoEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
9519 save_MatrixFrustumEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
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/xsrc/external/mit/MesaLib.old/dist/src/mesa/math/
H A Dm_matrix.c980 _math_matrix_frustum(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
1020 _math_matrix_ortho(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
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/xsrc/external/mit/MesaLib/dist/src/mesa/math/
H A Dm_matrix.c869 _math_matrix_frustum(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
909 _math_float_ortho(float * m,float left,float right,float bottom,float top,float nearval,float farval) argument
952 _math_matrix_ortho(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
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